After downloading from and moving to hard drive I get the following message: 'Google Earth Pro' can't be opened because it is from an unidentified developer. I am unable to run download from Google to be able to use Google Earth Pro.
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#Google earth download problem pro#
Importer.py: python script for Blender, which batch-converts donwloaded data to MSFS format (MSFSToolkit is still required), constructing lods to required level, and generate objects.xml with proper object positions. I have MacBook Pro using El Capitan 10.11.6 version. In order to download imagery you need just to specify at the end of the file output folder, box, limiting region to download from, and limiting lods, and run the code. tscollection.size().eq(ee.Number(1)) is a server-side value you've described a comparison that hasn't happened yet. Node.js with xhr2 are required to run it. This is a server-side value, problem, yes, but immutability doesn't have to do with it your if statement isn't working as you intend. But I've gone further and managed to make sense of obfuscated Google Maps code and craft the tool which downloads and decodes 3d imagery from it.ĭecoder.js: javascript module which downloads required data and saves models as. Something better is needed.Įlie Michel finishes his original post with advice "Read Code!", however he himself failed to follow it in the case of Google Maps. However, while it's ok for single-building import, it's highly fiddly to use it for import on the scale of parts of cities and whole cities: you need to manually capture small parts, mege them, there is no control over lods etc. There is a tool for importing captures made in RenderDoc, written by Elie Michel. As everybody knows, 3d imagery in Bing Maps, which is available in MSFS, sucks in comparison with those in Google Earth/Maps, and thus a lot of people are trying to import to MSFS Google's 3d imagery.